usability$89136$ - ορισμός. Τι είναι το usability$89136$
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  • πώς χρησιμοποιείται η λέξη
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  • επιλογές μετάφρασης λέξεων
  • παραδείγματα χρήσης (πολλές φράσεις με μετάφραση)
  • ετυμολογία

Τι (ποιος) είναι usability$89136$ - ορισμός

ACADEMIC FIELD
Usability enginering; Usability Engineering

Usable         
  • Many [[tool]]s are designed to be easy to hold and use for their intended purpose. For example, a [[screwdriver]] typically has a handle with rounded edges and a grippable surface, to make it easier for the user to hold the handle and twist it to drive a screw.
LEARNABILITY AND EASE-OF-USE OF A HELPFUL TOOL, SYSTEM, ETC. INTENDED FOR HUMAN USE
User-friendliness; Software usability; User friendliness; Userfriendliness; Ease of use; Usabilidade; Usability Requirements; Product usability; Usable; Unusable; Useable; Useability; User friendly; User-friendly; Usability requirements; Evaluation of usability
·adj Capable of being used.
Usability         
  • Many [[tool]]s are designed to be easy to hold and use for their intended purpose. For example, a [[screwdriver]] typically has a handle with rounded edges and a grippable surface, to make it easier for the user to hold the handle and twist it to drive a screw.
LEARNABILITY AND EASE-OF-USE OF A HELPFUL TOOL, SYSTEM, ETC. INTENDED FOR HUMAN USE
User-friendliness; Software usability; User friendliness; Userfriendliness; Ease of use; Usabilidade; Usability Requirements; Product usability; Usable; Unusable; Useable; Useability; User friendly; User-friendly; Usability requirements; Evaluation of usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.
useable         
  • Many [[tool]]s are designed to be easy to hold and use for their intended purpose. For example, a [[screwdriver]] typically has a handle with rounded edges and a grippable surface, to make it easier for the user to hold the handle and twist it to drive a screw.
LEARNABILITY AND EASE-OF-USE OF A HELPFUL TOOL, SYSTEM, ETC. INTENDED FOR HUMAN USE
User-friendliness; Software usability; User friendliness; Userfriendliness; Ease of use; Usabilidade; Usability Requirements; Product usability; Usable; Unusable; Useable; Useability; User friendly; User-friendly; Usability requirements; Evaluation of usability
¦ adjective variant spelling of usable.

Βικιπαίδεια

Usability engineering

Usability engineering is a field that is concerned generally with human–computer interaction and specifically with devising human–computer interfaces that have high usability or user friendliness. It provides structured methods for achieving efficiency and elegance in interface design.

Several broad disciplines including Psychology, Human Factors and Cognitive Science subsume usability engineering, but the theoretical foundations of the field come from more specific domains: human perception and action; human cognition; behavioral research methodologies; and, to a lesser extent, quantitative and statistical analysis techniques.

When usability engineering began to emerge as a distinct area of professional practice in the mid to late 1980s, many usability engineers had a background in Computer Science or in a sub-field of Psychology such as Perception, Cognition or Human Factors. Today, these academic areas still serve as springboards for the professional practitioner of usability engineering, but Cognitive Science departments and academic programs in Human-Computer Interaction now also produce their share of practitioners in the field.